Gameshow
  • 1 Minute to read
  • Dark
    Light

Gameshow

  • Dark
    Light

Article summary

In a Gameshow activity, learners attempt to score the required number of points. Learners first choose an avatar for the gameshow.

Graphical user interface, application  Description automatically generated

To play, learners select a square that displays the number of points they score if they answer the question correctly.

A picture containing calendar  Description automatically generated

After selecting a square, the question associated with the square displays along with two choices: the correct answer and an incorrect answer.

Graphical user interface, application  Description automatically generated

If learners select the correct answer, they score the number of points associated with the question. If learners select the wrong answer, they score no points. Learners continue to select squares and answer questions until they have answered all questions.

Each Gameshow activity can have one or more activity groups. An activity group is a game that consists of one or more question and answer sets. Each question and answer set is represented as a square in the game and enable learners to score points toward the activity group's winning score.


Was this article helpful?